ΡΠΈΡ ΠΊΠΎΠ΄ ΡΠ»ΡΡΠΈΠΌΠ΅ΠΉΡ ΡΠΈΠΊΠ΅Π½ Ρ ΠΎΡΡ
Ultimate Chicken Horse Π³Π°ΠΉΠ΄ β ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΈ ΡΠΎΠ²Π΅ΡΡ
ΠΡΠΎΡ Π³Π°ΠΉΠ΄ Π½Π°ΡΡΠΈΡ Π²Π°Ρ Π²ΡΠ΅ΠΌ ΡΠΎΠ½ΠΊΠΎΡΡΡΠΌ Ultimate Chicken Horse. ΠΡΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ Π΄Π»Ρ Π½Π°ΡΠΈΠ½Π°ΡΡΠΈΡ , ΡΠ°ΠΊ ΡΡΠΎ Π΄Π»Ρ ΡΠ΅Ρ ΠΠΎΠ³ΠΎΠ² ΠΡΡΠΈΠ½ΡΡ ΠΠΎΡΠ°Π΄Π΅ΠΉ, Π½Π°Π²Π΅ΡΠ½ΡΠΊΠ°, Π·Π΄Π΅ΡΡ ΡΠΆΠ΅ Π±ΡΠ΄Π΅Ρ Π²ΡΠ΅ ΠΏΠΎΠ½ΡΡΠ½ΠΎ. ΠΠΎ Π² Π»ΡΠ±ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ Π½Π΅ ΡΡΠ΅ΡΠ½ΡΠΉΡΠ΅ΡΡ ΡΡΠΎ Π²ΡΠ΅ ΠΏΡΠΎΡΠΈΡΠ°ΡΡ, ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ Π²Π°ΠΌ Π±ΡΠ΄Π΅Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ ΠΈ Π²Ρ ΠΏΠ΅ΡΠ΅ΠΎΡΠΌΡΡΠ»ΠΈΡΠ΅ ΡΠ²ΠΎΠ΅ ΠΏΡΠΎΡΠ»ΠΎΠ΅ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅.
ΠΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ + ΠΠΎΡΠΌΠ΅ΡΠΈΠΊΠ° Π² Ultimate Chicken Horse
ΠΡΠΎ ΡΡΠ°ΡΡΠΎΠ²ΡΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ:
ΠΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ· Π½ΠΈΡ ΠΈΠΌΠ΅Π΅Ρ ΡΠ²ΠΎΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, ΠΊΡΡΠΈΡΠ° Π½ΠΎΡΠΈΡ Π΄ΠΆΠΈΠ½ΡΠΎΠ²ΡΠΉ Π΄ΡΠ½Π³Π°ΡΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠ»Π°ΡΡΠ½ΡΡ ΠΏΡΠΈΡΠ΅ΡΠΊΡ Π² ΡΡΠΈΠ»Π΅ ΠΌΠΎΠΈΠΊΠ°Π½. ΠΡΠΎ Π΄Π΅Π»Π°Π΅Ρ Π΅Π΅ ΠΏΠΎΡ ΠΎΠΆΠΈΠΌ Π½Π° ΡΠ΅ΡΠΌΠ΅ΡΠ°, Ρ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π±ΡΠ» ΠΏΠ»ΠΎΡ ΠΎΠΉ Π΄Π΅Π½Ρ.
ΠΠΎΡΠ°Π΄Ρ Π½ΠΎΡΠΈΡ ΡΠΈΠ»ΠΈΠ½Π΄Ρ ΠΈ Π³Π°Π»ΡΡΡΠΊ-Π±Π°Π±ΠΎΡΠΊΡ, ΡΡΠΎ ΡΠΎΠ·Π΄Π°Π΅Ρ Π΅ΠΌΡ Π½Π΅ΠΎΠ±ΡΡΠ½ΡΠΉ Π²ΠΈΠ΄.
ΠΠ½ΠΎΡ Π½ΠΎΡΠΈΡ ΠΊΠΎΡΠΎΠ½Ρ ΠΈ Π³Π°Π»ΡΡΡΠΊ, ΡΡΠΎ Π΄Π΅Π»Π°Π΅Ρ Π΅Π³ΠΎ ΠΏΠΎΡ ΠΎΠΆΠΈΠΌ Π½Π° Π²ΠΎΡΠ°, ΠΊΠΎΡΠΎΡΡΠΉ Ρ ΠΎΡΠΎΡΠΎ ΠΎΠ΄Π΅Π²Π°Π΅ΡΡΡ. ΠΠΎΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ, ΠΏΠΎΡΠΌΠΎΡΡΠΈΡΠ΅, ΠΎΠ½ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ°ΠΊ Π±ΡΠ΄ΡΠΎ Π½ΠΎΡΠΈΡ ΡΠΎΡΠΌΡ Π³ΡΠ°Π±ΠΈΡΠ΅Π»Ρ.
ΠΠ²ΡΠ° Π½ΠΎΡΠΈΡ ΠΏΡΠ°Π·Π΄Π½ΠΈΡΠ½ΡΡ ΡΠ»ΡΠΏΡ ΠΈ ΠΏΠΎΡΡ. ΠΠ·-Π·Π° ΡΡΠΎΠ³ΠΎ ΠΎΠ½Π° Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ°ΠΊ, Π±ΡΠ΄ΡΠΎ ΡΠΎΠ»ΡΠΊΠΎ ΡΡΠΎ Π²ΡΠΈΠ³ΡΠ°Π»Π° ΠΊΠΎΠ½ΠΊΡΡΡ ΠΠΈΡΡ ΠΠΌΠ΅ΡΠΈΠΊΠ°.
ΠΡΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ, ΠΊΠΎΡΠΎΡΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ°Π·Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°ΡΡ, Π½Π°Ρ ΠΎΠ΄Ρ ΠΈΡ Π² Π»Π΅ΡΠ°ΡΡΠΈΡ ΠΊΠΎΡΠΎΠ±ΠΊΠ°Ρ , ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠ²ΡΠ·Π°Π½Ρ ΠΊ ΡΠ°Π·Π½ΠΎΡΠ²Π΅ΡΠ½ΡΠΌ ΡΠ°ΡΠΈΠΊΠ°ΠΌ. ΠΠ· ΡΡΠΈΡ ΠΊΠΎΡΠΎΠ±ΠΎΠΊ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΊΠ°ΡΡΡ, ΠΊΠΎΡΠΌΠ΅ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ (Π₯Π°ΠΌΠ΅Π»Π΅ΠΎΠ½, ΠΠ΅Π»ΠΊΠ° ΠΈ ΠΡΠΎΠ»ΠΈΠΊ).
Π₯Π°ΠΌΠ΅Π»Π΅ΠΎΠ½ Π½ΠΎΡΠΈΡ Π½Π°ΠΊΠΈΠ΄ΠΊΡ ΠΈ ΠΎΡΠΊΠΈ. ΠΠ½ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠ΅Π½ΡΠ΅Ρ ΡΠ²Π΅Ρ, ΠΊΠΎΠ³Π΄Π° ΡΠ°Π½ΡΡΠ΅Ρ.
Π£ Π±Π΅Π»ΠΊΠΈ Π΅ΡΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π½Π°ΡΡΠ½ΠΈΠΊΠΎΠ² ΠΈ ΡΠ΅Π·ΠΈΠ½ΠΎΠ²ΡΠ΅ ΡΠ°ΠΏΠΎΠ³ΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ Π΅ΠΉ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ. ΠΠΎΠ³Π΄Π° ΠΎΠ½Π° ΡΠΏΡΠΈΠ½ΡΡΠ΅Ρ, ΠΎΠ½Π° Π±Π΅ΠΆΠΈΡ Π½Π° ΡΠ΅ΡΠ²Π΅ΡΠ΅Π½ΡΠΊΠ°Ρ . ΠΠΎΡΡΠΎΠΌΡ Π²ΠΌΠ΅ΡΡΠΎ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°ΡΡΡΡ Π½Π° 2 Π±Π»ΠΎΠΊΠ° Π²ΡΡΠΎΡΡ Π²Π²Π΅ΡΡ , ΠΎΠ½Π° ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°Π΅ΡΡΡ Π½Π° 2 Π±Π»ΠΎΠΊΠ° Π²ΡΡΠΎΡΡ Π² Π±ΠΎΠΊ ΡΠΎ ΡΠ²ΠΎΠΈΠΌ Ρ Π²ΠΎΡΡΠΎΠΌ Π² Π²ΠΎΠ·Π΄ΡΡ Π΅.
ΠΡΠΎΠ»ΠΈΠΊ Π½Π΅ ΠΏΠΎΡ ΠΎΠΆ Π½Π° ΠΎΠ±ΡΡΠ½ΠΎΠ³ΠΎ ΠΊΡΠΎΠ»ΠΈΠΊΠ°. Π ΠΏΠ΅ΡΠ²ΡΡ ΠΎΡΠ΅ΡΠ΅Π΄Ρ, ΡΡΠΎΡ ΠΊΡΠΎΠ»ΠΈΠΊ ΡΠ΄Π΅Π»Π°Π½ ΠΈΠ· ΠΌΠ΅ΡΠ°Π»Π»Π°. ΠΠ½Π° Π½ΠΎΡΠΈΡ ΡΠ°Π·Π½ΠΎΡΠ²Π΅ΡΠ½ΡΡ ΡΠ°ΠΏΠΊΡ Ρ Π²ΡΠ°ΡΠ°ΡΡΠΈΠΌΡΡ Π²ΠΈΠ½ΡΠΎΠΌ ΠΈ ΠΏΠ»Π°ΡΡΠ΅.
ΠΠ°ΠΉΠ΄ ΠΏΠΎ ΠΎΡΠ½ΠΎΠ²Π½ΡΠΌ ΠΊΠ°ΡΡΠ°ΠΌ ΠΈ ΡΡΠΎΠ²Π½ΡΠΌ
Π Chicken Horse Π΅ΡΡΡ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ ΡΡΠΎΠ²Π½Π΅ΠΉ, Π²ΠΊΠ»ΡΡΠ°Ρ: Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ, ΠΠΎΠ΄ΠΎΠΏΠ°Π΄, ΠΠΈΡΠ°ΠΌΠΈΠ΄Π° ΠΈ ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄. ΠΡΠ΅Π³ΠΎ Π·Π΄Π΅ΡΡ Π΄ΠΎ Π΄Π΅ΡΡΡΠΈ ΠΊΠ°ΡΡ. ΠΠΎΠ³Π΄Π° Π²Ρ Π²ΠΏΠ΅ΡΠ²ΡΠ΅ Π½Π°ΡΠ½Π΅ΡΠ΅ ΠΈΠ³ΡΠ°ΡΡ, ΠΏΠΎΡΠ²ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π²Π΅: ΠΡΡΡΠΈ Π΄ΠΎΠΌΠΎΠ² ΠΈ Π€Π΅ΡΠΌΠ°. ΠΠ°Π»ΡΡΠ΅ Π½Π°Ρ Π³Π°ΠΉΠ΄ ΡΠ°ΡΡΠΊΠ°ΠΆΠ΅Ρ ΠΎ ΡΠ°ΠΌΡΡ Π²Π°ΠΆΠ½ΡΡ ΠΈΠ· Π½ΠΈΡ .
ΠΡΡΡΠ°, Π²Π΅ΡΠΎΡΡΠ½ΠΎ, ΡΠ°ΠΌΠ°Ρ ΠΏΡΠΎΡΡΠ°Ρ Π»ΠΎΠΊΠ°ΡΠΈΡ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π² Π½Π΅ΠΉ Π΅ΡΡΡ Π΄Π²Π΅ Π±Π°ΡΠ½ΠΈ Ρ ΠΏΡΠΎΠΏΠ°ΡΡΡΡ ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΈΠΌΠΈ. ΠΠ°ΡΠ½Ρ, Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ Π²Ρ Π½Π°ΡΠΈΠ½Π°Π΅ΡΠ΅, ΠΈΠΌΠ΅Π΅Ρ ΠΏΡΠΎΠΏΠ°ΡΡΡ. ΠΠΎ Π΅ΡΠ»ΠΈ Π²Ρ ΡΠΏΠ°Π΄Π΅ΡΠ΅, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ΄Π½ΡΡΡΡΡ ΠΏΡΡΠ³Π°Ρ ΠΏΠΎ ΡΡΠ΅Π½ΠΊΠ°ΠΌ. ΠΠ°ΡΡΠ° ΡΠ°ΠΊΠΆΠ΅ ΠΈΠΌΠ΅Π΅Ρ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΊΡΠ°ΡΠ΅Π½ΠΈΡ Π½Π° Π±Π°ΡΠ½ΡΡ .
Π€Π΅ΡΠΌΠ° ΠΆΠ΅ Π³ΠΎΡΠ°Π·Π΄ΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½Π΅Π΅ ΠΊΡΡΡ ΠΈ ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΎΠ΄Π½ΠΎΠΉ ΠΈΠ· ΠΏΡΡΠΈ ΠΊΠ°ΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΎΠΉΡΠΈ, Π½Π΅ ΡΠ°Π·ΠΌΠ΅ΡΠ°Ρ Π½ΠΈΡΠ΅Π³ΠΎ. ΠΠ° ΠΊΠ°ΡΡΠ΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Ρ ΡΠ°ΡΠ°ΠΉ, ΡΡΠ°ΠΊΡΠΎΡ, Π·Π΅ΡΠ½ΠΎΡ ΡΠ°Π½ΠΈΠ»ΠΈΡΠ΅ ΠΈ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½. ΠΡ Π½Π°ΡΠΈΠ½Π°Π΅ΡΠ΅ Π½Π°Π²Π΅ΡΡ Ρ ΡΠ°ΡΠ°Ρ ΠΈ Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°Π΅ΡΠ΅ Π½Π° Π·Π΅ΡΠ½ΠΎΡ ΡΠ°Π½ΠΈΠ»ΠΈΡΠ΅ Ρ ΡΡΠ°ΠΊΡΠΎΡΠΎΠΌ ΠΈ ΠΏΡΠΎΠΌΠ΅ΠΆΡΡΠΎΡΠ½ΡΠΌ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ΠΎΠΌ. ΠΠ΅ΡΠ½ΠΎΡΠ±ΠΎΡΠΎΡΠ½ΡΠΉ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ ΡΠ±ΡΠ΅Ρ Π²Π°Ρ, Π΅ΡΠ»ΠΈ Π²Ρ Π΄ΠΎΡΡΠΎΠ½Π΅ΡΠ΅ΡΡ Π΄ΠΎ Π΅Π³ΠΎ Π²ΡΠ°ΡΠ°ΡΡΠΈΡ ΡΡ Π½ΠΎΠΆΠ΅ΠΉ. ΠΡΠΈ Π½ΠΎΠΆΠΈ Π΄Π»ΠΈΠ½ΠΎΠΉ 4 Π±Π»ΠΎΠΊΠ°. ΠΠΌΠ±Π°Ρ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠΎΠ»ΠΎΠΊΠΎΠ»ΡΠ½Ρ Ρ ΡΠ»ΡΠ³Π΅ΡΠΎΠΌ Π½Π° Π²Π΅ΡΡΠΈΠ½Π΅. Π ΡΠ»ΡΠ³Π΅Ρ Π½Π΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π²Π°ΠΌ ΠΏΠΎΠΉΡΠΈ Π·Π° Π½Π΅Π³ΠΎ. ΠΡΠ»ΠΈ Π²Ρ ΡΠΏΡΡΠ³Π½ΠΈΡΠ΅ Ρ ΡΠ°ΡΠ°Ρ Π²Π»Π΅Π²ΠΎ ΠΈ ΠΎΠΏΡΡΡΠΈΡΠ΅ΡΡ Π½Π° Π½ΠΈΠ·, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΎΠΉΡΠΈ Π² ΡΠ°ΠΌ ΡΠ°ΡΠ°ΠΉ, ΠΎΡΠΊΡΡΠ²Π°Ρ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΈΡΡΠ½ΠΊΠΈ ΠΈ Π½Π°Π΄ΠΏΠΈΡΠΈ.
ΠΠ°ΡΠ΅ΠΌ Π²Ρ ΡΠ°Π·Π±Π»ΠΎΠΊΠΈΡΡΠ΅ΡΠ΅ ΠΊΠ°ΡΡΡ ΠΈΠ· ΡΡΠΈΠΊΠΎΠ². ΠΡΡΡ Π²ΠΎΡΠ΅ΠΌΡ ΠΎΡΠΊΡΡΠ²Π°Π΅ΠΌΡΡ : Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ, ΠΠΎΠ΄ΠΎΠΏΠ°Π΄, ΠΠ΅ΡΡΡΠ½Π°Ρ ΠΌΠ΅Π»ΡΠ½ΠΈΡΠ°, ΠΠΈΡΠ°ΠΌΠΈΠ΄Π°, ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄, ΠΠΉΡΠ±Π΅ΡΠ³, ΠΠ΅ΡΠ΅ΡΠΈΠ½ΠΊΠ° ΠΈ ΠΠΈΡΡ.
Π― Π½Π΅ ΡΠΎΠ±ΠΈΡΠ°ΡΡΡ ΡΠ°ΡΡΠΊΠ°Π·ΡΠ²Π°ΡΡ Π²Π°ΠΌ ΠΎΠ±ΠΎ Π²ΡΠ΅Ρ Π΄Π΅ΡΠ°Π»ΡΠ½ΠΎ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π½Π° ΠΈΡ ΡΡΠ΅Π½ΠΈΠ΅ ΡΠΉΠ΄Π΅Ρ ΡΠ΅Π»Π°Ρ Π²Π΅ΡΠ½ΠΎΡΡΡ. Π, ΠΊΠ°ΠΊ ΠΏΠΎ ΠΌΠ½Π΅, ΡΠ°ΠΌΠΎΠ΅ Π³Π»Π°Π²Π½ΠΎΠ΅ Π² ΡΡΠΎΠΉ ΠΈΠ³ΡΠ΅ β ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡΡ Π²ΠΎ Π²ΡΠ΅Ρ ΠΊΠ°ΡΡΠ°Ρ ΡΠ°ΠΌΠΎΠΌΡ. ΠΠΎΡΡΠΎΠΌΡ Π² ΡΡΠΎΠΌ Π³Π°ΠΉΠ΄Π΅ Ρ ΠΏΡΠΎΡΡΠΎ ΠΎΠΏΠΈΡΡ Π²Π°ΠΌ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΠ°ΠΌΡΡ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΡ ΠΊΠ°ΡΡ ΠΈ ΡΡΠΎ ΠΎΠ½ΠΈ ΠΈΠ· ΡΠ΅Π±Ρ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡΡ. ΠΡΠΎ Π±ΡΠ΄Π΅Ρ ΡΠ΄Π΅Π»Π°Π½ΠΎ, ΡΡΠΎΠ±Ρ Π²Ρ Π½Π°ΡΠ°Π»ΠΈ ΠΏΠΎΠ½ΠΈΠΌΠ°ΡΡ ΡΡΠΎ ΠΊ ΡΠ΅ΠΌΡ.
Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ
Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊ β ΠΊΠ°ΡΡΠ° Ρ Π»ΠΈΡΡΠΎΠΌ ΠΈ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ Π²Π²Π΅ΡΡ Ρ ΠΈ Π²Π½ΠΈΠ·Ρ. ΠΡΡΡ ΠΎΠ±Π»Π°ΡΡΡ Π΅ΠΆΠ΅Π²ΠΈΠΊΠΈ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΠ±ΡΠ΅Ρ Π²Π°Ρ, Π΅ΡΠ»ΠΈ Π²Ρ ΠΏΡΠΈΠΊΠΎΡΠ½Π΅ΡΠ΅ΡΡ ΠΊ Π½ΠΈΠΌ. ΠΠ°Π΄ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠΎΠΉ Π²ΠΎΠ·Π²ΡΡΠ°Π΅ΡΡΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ° Π΄Π»ΠΈΠ½ΠΎΠΉ ΡΡΠΈ ΠΊΠ²Π°Π΄ΡΠ°ΡΠ°. Π ΡΠ΅Π»ΠΎΠΌ ΠΊΠ°ΡΡΠ° ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΡΠ°Π·ΡΡΡΠ΅Π½Π½ΡΠΉ Π΄ΠΎΠΌ, ΠΏΠΎΡΡΠΎΠΌΡ ΠΎΠ½Π° Π½Π°Π·ΡΠ²Π°Π΅ΡΡΡ Β«Π‘ΡΠ°ΡΡΠΉ ΠΎΡΠΎΠ±Π½ΡΠΊΒ».
ΠΠΈΡΠ°ΠΌΠΈΠ΄Π°
ΠΡΠΎ ΠΊΠ°ΡΡΠ° Ρ ΠΏΠΈΡΠ°ΠΌΠΈΠ΄ΠΎΠΉ, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Π΅ΡΡΡ ΡΠ°Π·Π½ΡΠ΅ ΡΠ΅ΠΊΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡΠΈΠ΅ ΡΠ΅ΡΠ΅Π· Π½Π΅Π΅. ΠΠΎΡΠ»Π΅ ΠΏΠΈΡΠ°ΠΌΠΈΠ΄Ρ ΡΠ°ΠΌ Π±ΡΠ΄ΡΡ Π·ΡΠ±ΡΡΠΈΠ΅ ΠΏΠ΅ΡΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Π°Ρ Π·Π°ΡΠΎΡΡΡ, Π΅ΡΠ»ΠΈ Π²Ρ Π±ΡΠ΄Π΅ΡΠ΅ Π΄ΠΎΠ»Π³ΠΎ Π½Π° Π½ΠΈΡ ΡΡΠΎΡΡΡ. ΠΠ΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΡΠΉ ΡΠΏΠΎΡΠΎΠ± ΠΏΡΠ΅ΠΎΠ΄ΠΎΠ»Π΅ΡΡ ΡΡΠΎ ΠΏΡΠ΅ΠΏΡΡΡΡΠ²ΠΈΠ΅ ΡΡΠΎ Π±Π΅ΠΆΠ°ΡΡ ΠΈ ΠΏΡΡΠ³Π°ΡΡ. ΠΠ° ΠΏΠΈΡΠ°ΠΌΠΈΠ΄ΠΎΠΉ ΠΈΠ΄Π΅Ρ ΡΡΠΈΠ½ΠΊΡ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄Π²ΠΈΠΆΠ΅ΡΡΡ Π²Π²Π΅ΡΡ ΠΈ Π²Π½ΠΈΠ·.
ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄
ΠΠ΅ΡΠ°Π»Π»ΡΡΠ³ΠΈΡΠ΅ΡΠΊΠΈΠΉ Π·Π°Π²ΠΎΠ΄ β ΠΊΠ°ΡΡΠ° Π² Ultimate Chicken Horse Ρ Π΄Π²ΠΈΠΆΡΡΠΈΠΌΡΡ Π±Π»ΠΎΠΊΠΎΠΌ 3Ρ 3 ΠΈ ΠΌΠ΅Π΄ΠΎΠΌ Π½Π°Π²Π΅ΡΡ Ρ. ΠΠ°Π΄ Π±Π»ΠΎΠΊΠ°ΠΌΠΈ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΡΠΈΠ½ΠΈΡΠ½Π°Ρ ΡΠΎΡΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ Π΄Π²ΠΈΠΆΠ΅ΡΡΡ ΡΠ»Π΅Π²Π° Π½Π°ΠΏΡΠ°Π²ΠΎ ΠΈ ΡΠ°ΠΊΠΆΠ΅ ΠΈΠΌΠ΅Π΅Ρ ΠΌΠ΅Π΄.
ΠΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² Ultimate Chicken Horse
ΠΡ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΠΌ Π½Π°ΡΠ΅ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°ΠΌΠΈ. ΠΡΠ΅Π³ΠΎ Π² ΠΈΠ³ΡΠ΅ 38 ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ², Π²ΠΊΠ»ΡΡΠ°Ρ Π±ΠΎΠΌΠ±Ρ, ΠΌΠ΅Π΄, Π΄ΠΎΡΠΊΠΈ, ΡΡΠΊΠΈ ΡΠ΅Π½Π°, Π»ΡΠΊ, ΠΏΡΡΠΊΠΈ ΠΈ ΡΠ΅Π»Π΅ΠΏΠΎΡΡΡ. ΠΡΠ΅Π΄ΠΌΠ΅ΡΡ Π΄Π΅Π»ΡΡΡΡ Π½Π° Π³ΡΡΠΏΠΏΡ Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΎΠ½ΠΈ Π΄Π΅Π»Π°ΡΡ. Π‘ΡΠΎΠΈΡ ΠΎΠ±ΡΠ°ΡΠΈΡΡ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ:
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΡΠΎΠ²Π΅ΡΡ ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈΠ³ΡΡ
ΠΠΎΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΠΎΠ²Π΅ΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ Ρ Π½Π°ΡΠ΅Π» ΠΏΠΎΠ»Π΅Π·Π½ΡΠΌΠΈ:
ΠΠ°Π΄Π΅ΡΡΡ, ΡΡΠΎ ΡΡΠΎΡ Π³Π°ΠΉΠ΄ ΠΏΠΎ Ultimate Chicken Horse ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ½ΡΡΡ ΠΎΡΠ½ΠΎΠ²Ρ ΡΡΠΎΠΉ ΠΈΠ³ΡΡ. ΠΡΠ»ΠΈ Ρ Π²Π°Ρ ΠΎΡΡΠ°ΡΡΡΡ Π²ΠΎΠΏΡΠΎΡΡ ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈΠ»ΠΈ ΠΊΠ°ΠΊΠΈΠΌ Π»ΠΈΠ±ΠΎ ΡΠ΅ΠΊΡΠ΅ΡΠΎΠΌ, ΡΠΎ ΠΏΠΈΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΌ Π² ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΡΡ .
Π§ΠΈΡ ΠΊΠΎΠ΄ ΡΠ»ΡΡΠΈΠΌΠ΅ΠΉΡ ΡΠΈΠΊΠ΅Π½ Ρ ΠΎΡΡ
It’s that time of the year again. Spooktober.
We’re looking for some spooky levels feature throughout the month of October.
Some ideas of themes, should you need them:
— Candy corn and sugar skulls
— Pumpkins and jack-o-lanterns
— Graveyards and haunted houses
— Ghosts and zombies
— Spooky scary skeletons
As a reminder: You can make custom levels in Free Play mode. Then open the Menu, go to Save and Share Level, save your level Online as a Public level, and Publish to get the shareable level code!
We’ll be sharing levels throughout the month every Friday and post a highlight of the best levels here on Steam at the end of the month. Send in either Party levels and/or Challenge levels, we hope to see a good mix!
To submit your level, comment here with the level code, and make sure that the level is Published. Do it before October 27th for a chance to be featured in Ultimate Chicken Horse!
Here are a few examples from last year: We’re looking forward to your creativity!
The Hippo-Party Plus Update is OUT NOW!!
For more details on the update, check out our website: https://www.cleverendeavourgames.com/hippo-update
— 1 new character: Hippopotamus
— 1 new alternative skin: Triceratops
— 4 new outfits: Floatie (Hippo), Cowboy Boots (Hippo), Balloon (Hippo) Jockey Outfit (Horse)
— 1 new level: Rollercoaster
— Sudden death will always have a timer
— No longer able to wall jump off ceiling
— Made animal dead colliders more consistent with each other.
— Scaffolding now has a consistent rotation speed when attached to rotating blocks for all orientations
— Picked up coins won’t slow rotating platforms as you move away from the platform with the coin
— Upblowers are no longer able to blow through the moving platforms that they are attached to
— Slightly increased Canon level fullness cost
Π ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ Π·Π²Π΅ΡΡΡΠ΅ΠΊ β Π½ΠΎΠ²ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ! ΠΡΡΡΠ΅ΡΠ°ΠΉΡΠ΅ ΠΠ΅Π³Π΅ΠΌΠΎΡΠ° Π² ΠΠΠ‘ΠΠΠΠ’ΠΠΠ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ Ultimate Chicken Horse, ΠΊΠΎΡΠΎΡΠΎΠ΅ Π²ΡΠΉΠ΄Π΅Ρ 20 ΡΠ΅Π½ΡΡΠ±ΡΡ 2021 Π½Π° Π²ΡΠ΅Ρ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°Π΅ΠΌΡΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ°Ρ !
Π ΡΡΠ΄Ρ Ultimate Chicken Horse Π²Π»ΠΈΠ²Π°Π΅ΡΡΡ Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΈ Π²Π½ΡΡΠΈΡΠ΅Π»ΡΠ½ΡΠΉ ΠΠ΅Π³Π΅ΠΌΠΎΡ!
Π’Π°ΠΊΠ°Ρ Π·Π½Π°ΡΠ½Π°Ρ Π·Π²Π΅ΡΡΠ³Π° ΠΌΠΎΠΆΠ΅Ρ ΠΏΠ΅ΡΠ΅Π²Π΅ΡΠ½ΡΡΡ Π²ΡΠ΅ Π²Π²Π΅ΡΡ Π΄Π½ΠΎΠΌ! Π ΠΏΡΡΡΡ ΡΠ΅Π±Ρ Π½Π΅ ΠΎΠ±ΠΌΠ°Π½ΡΠ²Π°Π΅Ρ Π΅Π³ΠΎ Π΄ΠΎΠ±ΡΠΎΠ΄ΡΡΠ½Π°Ρ ΡΠ»ΡΠ±ΠΊΠ°: ΠΠ΅Π³Π΅ΠΌΠΎΡ β ΡΠ΅ΡΡΠ΅Π·Π½ΡΠΉ ΠΊΠΎΠ½ΠΊΡΡΠ΅Π½Ρ Π² Π±ΠΎΡΡΠ±Π΅ Π·Π° ΠΏΠΎΠ±Π΅Π΄Ρ.
Β«Π’ΡΠΈΡΠ΅ΡΠ°ΡΠΎΠΏΡΒ», Π°Π»ΡΡΠ΅ΡΠ½Π°ΡΠΈΠ²Π½ΡΠΉ ΡΠΊΠΈΠ½ ΠΠ΅Π³Π΅ΠΌΠΎΡΠ°, Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π΅Ρ Π½Π°Ρ Π² Π΄Π°Π»Π΅ΠΊΠΎΠ΅ ΠΏΡΠΎΡΠ»ΠΎΠ΅ β Π² ΠΌΠ΅Π»ΠΎΠ²ΡΠΉ ΠΏΠ΅ΡΠΈΠΎΠ΄!
ΠΡΠΎΡ ΡΠΊΠΈΠ½ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌ ΡΠΎ Π²ΡΠ΅ΠΌΠΈ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ Π½Π°ΡΡΠ΄Π°ΠΌΠΈ ΠΠ΅Π³Π΅ΠΌΠΎΡΠ°. ΠΠΎ ΠΊΠ°ΠΊ ΡΠ°ΠΊ Π²ΡΡΠ»ΠΎ, ΡΡΠΎ ΡΡΠ΅Π΄ΠΈ ΠΌΠΈΡΠ½ΡΡ ΠΆΠΈΠ²ΠΎΡΠ½ΡΡ Π·Π°ΡΠ΅ΡΠ°Π»ΡΡ Π’ΡΠΈΡΠ΅ΡΠ°ΡΠΎΠΏΡ? ΠΠΈΠΊΡΠΎ Π½Π΅ Π·Π½Π°Π΅Ρ, Ρ ΠΎΡΡ Π΄ΠΎ Π½Π°Ρ Π΄ΠΎΡ ΠΎΠ΄ΠΈΠ»ΠΈ ΡΠ»ΡΡ ΠΈ ΠΎ ΠΊΠ°ΠΊΠΎΠΉ-ΡΠΎ ΠΎΡΠ΅Π½Ρ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΠΉ ΠΌΠ°ΡΠΈΠ½Π΅.
ΠΠΎΡΠ°Π΄ΠΈ ΠΎΠ½ ΡΠ°ΠΊ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»ΡΡ, ΡΡΠΎ ΠΌΡ ΡΠ΄Π΅Π»Π°Π»ΠΈ ΡΡΠ°Π·Ρ 7 ΡΠ²Π΅ΡΠΎΠ²ΡΡ Π²Π°ΡΠΈΠ°Π½ΡΠΎΠ²: ΡΠΈΠ½ΠΈΠΉ, ΠΎΡΠ°Π½ΠΆΠ΅Π²ΡΠΉ, Π·Π΅Π»Π΅Π½ΡΠΉ, Π»ΠΈΠ»ΠΎΠ²ΡΠΉ, ΠΊΡΠ°ΡΠ½ΡΠΉ, ΡΠΎΠ·ΠΎΠ²ΡΠΉ ΠΈ ΠΆΠ΅Π»ΡΡΠΉ. Π₯ΠΎΡΡ ΡΠ°ΠΌΠ° ΠΠΎΡΠ°Π΄Ρ ΡΠ±Π΅ΠΆΠ΄Π΅Π½Π°, ΡΡΠΎ ΡΡΠΎΡ ΠΊΠΎΡΡΡΠΌ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΡΠΊΠ°ΠΊΠ°ΡΡ Π±ΡΡΡΡΠ΅Π΅, Π½Π° ΡΠ°ΠΌΠΎΠΌ-ΡΠΎ Π΄Π΅Π»Π΅ ΠΎΠ½ ΠΏΡΠΎΡΡΠΎ ΠΊΡΠ°ΡΠΈΠ²ΡΠΉ ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π±ΠΎΠ»ΡΡΠ΅.
ΠΠ°ΡΠΈ ΠΆΠΈΠ²ΠΎΡΠ½ΡΠ΅ Π²ΡΠ΅ΠΉ ΡΠΎΠ»ΠΏΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ»ΡΠ»ΠΈΡΡ Π² ΠΌΠ΅ΡΡΠ½ΡΠΉ ΠΏΠ°ΡΠΊ ΡΠ°Π·Π²Π»Π΅ΡΠ΅Π½ΠΈΠΉ, Π³Π΄Π΅ ΠΈΠΌ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎ ΠΏΡΠΈΠ³Π»ΡΠ½ΡΠ»ΡΡ ΠΎΠ΄ΠΈΠ½ Π°ΡΡΡΠ°ΠΊΡΠΈΠΎΠ½: ΡΠ²Π΅ΡΡ ΡΠΊΠΎΡΠΎΡΡΠ½ΡΠ΅ Β«Π°ΠΌΠ΅ΡΠΈΠΊΠ°Π½ΡΠΊΠΈΠ΅ Π³ΠΎΡΠΊΠΈΒ»!
ΠΡΠΊΡΡΠ² ΡΡΡ ΠΊΠ°ΡΡΡ, ΠΈΠ³ΡΠΎΠΊΠΈ ΡΠΌΠΎΠ³ΡΡ ΡΠ°ΡΡΡΠ°Π²Π»ΡΡΡ Π½Π° Π½Π΅ΠΉ Π±Π»ΠΎΠΊΠΈ ΠΈ Π»ΠΎΠ²ΡΡΠΊΠΈ ΡΠ°ΠΊ, ΡΡΠΎΠ±Ρ Π±Π»Π°Π³ΠΎΠΏΠΎΠ»ΡΡΠ½ΠΎ ΠΏΡΠΎΡΠΊΠΎΡΠΈΡΡ ΠΏΠΎΠ΄ ΡΠ΅Π»ΡΡΠ°ΠΌΠΈ ΠΈ Π΄ΠΎΠ±ΡΠ°ΡΡΡΡ Π΄ΠΎ ΡΠΈΠ½ΠΈΡΠ° Π½Π° ΠΏΠΎΠΌΠΎΡΡΠ΅, ΠΊΠΎΡΠΎΡΡΠΉ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ ΠΏΠΎ Π²ΡΠ΅ΠΌ Π½ΠΎΡΠΌΠ°ΠΌ Π±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠΈ.
ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π΅ Π²ΡΡΠΎΠ²ΡΠ²Π°ΠΉΡΠ΅ Π² ΡΡΠΎΡΠΎΠ½Ρ ΡΡΠΊΠΈ ΠΈ Π½ΠΎΠ³ΠΈ: ΡΡΠΎΠΈΡ Π»ΠΈΡΡ ΡΠ»Π΅Π³ΠΊΠ° Π·Π°ΡΠ΅ΠΏΠΈΡΡΡΡ β ΠΈ Π³ΡΠΎΡ Π½Π΅ΡΠ΅ΡΡ ΠΏΡΡΠΌΠΈΠΊΠΎΠΌ Π½Π° ΠΊΠ»Π°Π΄Π±ΠΈΡΠ΅!
ΠΡΠ΅ΠΆΠ΄Π΅ Π²ΡΠ΅Π³ΠΎ, ΡΠΏΠ°ΡΠΈΠ±ΠΎ Π²ΡΠ΅ΠΌ, ΠΊΡΠΎ ΠΈΠ³ΡΠ°Π» ΠΈ ΠΈΠ³ΡΠ°Π΅Ρ Π² Ultimate Chicken Horse Π½Π° ΠΏΡΠΎΡΡΠΆΠ΅Π½ΠΈΠΈ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΡ ΠΏΡΡΠΈ Ρ Π»ΠΈΡΠ½ΠΈΠΌ Π»Π΅Ρ! ΠΠ³ΡΠ° ΡΡΠ°Π»Π° ΡΠ°ΠΊΠΎΠΉ, ΠΊΠ°ΠΊ ΡΠ΅ΠΉΡΠ°Ρ, Π±Π»Π°Π³ΠΎΠ΄Π°ΡΡ Π²Π°ΡΠ΅ΠΉ Π»ΡΠ±Π²ΠΈ ΠΈ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ΅. ΠΡ ΠΎΡΠ΅Π½Ρ ΠΏΡΠΈΠ·Π½Π°ΡΠ΅Π»ΡΠ½Ρ Π·Π° ΡΠΎ, ΡΡΠΎ Π²Ρ ΡΡΠΎΠ»ΡΠΊΠΎ Π»Π΅Ρ Π½Π°ΠΌ ΠΏΠΎΠΌΠΎΠ³Π°Π΅ΡΠ΅!
ΠΡΠ½Π΅ΡΠ½Π΅Π΅ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ Π²ΡΡΠ»ΠΎ Π½Π°ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ·ΠΆΠ΅, ΡΠ΅ΠΌ ΠΈΠ·Π½Π°ΡΠ°Π»ΡΠ½ΠΎ ΠΏΡΠ΅Π΄ΠΏΠΎΠ»Π°Π³Π°Π»ΠΎΡΡ, ΠΈ ΠΌΡ Ρ ΠΎΡΠΈΠΌ ΠΏΠΎΡΡΠ½ΠΈΡΡ, ΠΏΠΎΡΠ΅ΠΌΡ ΡΠ°ΠΊ ΡΠ»ΡΡΠΈΠ»ΠΎΡΡ. Π ΠΏΡΠΎΡΠ»ΠΎΠΌ Π³ΠΎΠ΄Ρ ΠΌΡ ΠΏΠΎΠ½ΡΠ»ΠΈ, ΡΡΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΠΌΠ°Ρ Π½Π°ΠΌΠΈ ΠΎΠ½Π»Π°ΠΉΠ½-Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΠ° ΡΡΡΠ°ΡΠ΅Π΅Ρ ΡΠΆΠ΅ Π² Π±Π»ΠΈΠΆΠ°ΠΉΡΠΈΠ΅ Π³ΠΎΠ΄Ρ, ΠΈ Π½Π°ΡΠ°Π»ΠΈ ΠΎΠ±Π΄ΡΠΌΡΠ²Π°ΡΡ Π΄ΡΡΠ³ΠΈΠ΅ Π²Π°ΡΠΈΠ°Π½ΡΡ. ΠΠ°ΠΌ ΠΎΡΠ΅Π½Ρ Ρ ΠΎΡΠ΅ΡΡΡ, ΡΡΠΎΠ±Ρ Ultimate Chicken Horse ΠΊΠ°ΠΊ ΠΌΠΎΠΆΠ½ΠΎ Π΄ΠΎΠ»ΡΡΠ΅ ΠΎΡΡΠ°Π²Π°Π»Π°ΡΡ ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π»ΡΠ½ΠΎΠΉ. Π ΡΠΎΠΆΠ°Π»Π΅Π½ΠΈΡ, ΡΠΎ, ΡΡΠΎ ΠΊΠ°Π·Π°Π»ΠΎΡΡ ΠΏΡΠΎΡΡΡΠΌ, ΠΎΠΊΠ°Π·Π°Π»ΠΎΡΡ Π² ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΠΌ ΠΈΡΠΎΠ³Π΅. Π½Π΅ ΡΠ°ΠΊΠΈΠΌ ΡΠΆ Π»Π΅Π³ΠΊΠΈΠΌ. ΠΡΠ±ΡΠ°Π½Π½ΡΠ΅ Π½Π°ΠΌΠΈ ΡΠ΅ΡΠ΅Π½ΠΈΡ Π±ΡΠ»ΠΈ Π½Π΅ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΡ Ρ ΡΠΎΠΉ Π²Π΅ΡΡΠΈΠ΅ΠΉ Unity, ΠΊΠΎΡΠΎΡΡΡ ΠΌΡ ΠΏΡΠΈΠΌΠ΅Π½ΡΠ»ΠΈ, ΠΊΠΎΠ³Π΄Π° ΡΠΎΠ»ΡΠΊΠΎ Π·Π°Π΄ΡΠΌΡΠ²Π°Π»ΠΈ ΠΈΠ³ΡΡ. Π ΠΏΡΠΈ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ Π΄ΠΎ Π²Π΅ΡΡΠΈΠΈ 2020 ΠΌΡ ΡΡΠΎΠ»ΠΊΠ½ΡΠ»ΠΈΡΡ Ρ Π½Π΅ΡΠ°Π±ΠΎΡΠΎΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΈΡ ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ², Ρ Π½Π΅ΠΎΠΆΠΈΠ΄Π°Π½Π½ΡΠΌΠΈ ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΡΠΌΠΈ ΡΠΎ Π½Π° ΠΎΠ΄Π½ΠΎΠΉ, ΡΠΎ Π½Π° Π΄ΡΡΠ³ΠΎΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅ ΠΈ Ρ ΠΊΡΡΠ΅ΠΉ Π΄ΡΡΠ³ΠΈΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌ. ΠΡΠ° ΡΠ°Π±ΠΎΡΠ° Π·Π°Π½ΡΠ»Π° Π³ΠΎΡΠ°Π·Π΄ΠΎ Π±ΠΎΠ»ΡΡΠ΅ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ, ΡΠ΅ΠΌ ΠΌΡ ΠΎΠΆΠΈΠ΄Π°Π»ΠΈ. Π‘ΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΡ ΡΠΎΠ»Ρ Π² Π·Π°Π΄Π΅ΡΠΆΠΊΠ΅ ΡΡΠ³ΡΠ°Π» ΠΈ COVID. ΠΡΠ°ΠΊ, Π·Π°Π΄ΡΠΌΠ°Π½Π½Π°Ρ Π½Π°ΠΌΠΈ ΡΠ°Π±ΠΎΡΠ° ΠΎΡΠ½ΠΈΠΌΠ°Π»Π° ΠΌΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ, ΠΈ ΠΏΠΎΡΠΎΠΌΡ ΠΌΡ ΡΠ΅ΡΠΈΠ»ΠΈ Π²ΡΠΏΡΡΡΠΈΡΡ Π½ΠΎΠ²ΡΠΉ ΠΊΠΎΠ½ΡΠ΅Π½Ρ, Π½Π΅ Π΄ΠΎΠΆΠΈΠ΄Π°ΡΡΡ Π·Π°Π²Π΅ΡΡΠ΅Π½ΠΈΡ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ Π³Π»ΡΠ±ΠΎΠΊΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΡΠ΅ΡΠΊΠΎΠΉ ΠΏΠ΅ΡΠ΅Π΄Π΅Π»ΠΊΠΈ Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΡ Π²Π½ΡΡΡΠ΅Π½Π½Π΅Π³ΠΎ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠ°.
ΠΡΠΎΠΌΠ΅ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΡΠΎΠ·Π΄Π°Π²Π°Π»ΠΎΡΡ ΠΏΠ°ΡΠ°Π»Π»Π΅Π»ΡΠ½ΠΎ Ρ Π½ΠΎΠ²ΡΠΌ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠΌ Π² Clever Endeavour Games, β ΠΈ ΠΎΠ½ Π½Π°ΠΌ ΠΎΡΠ΅Π½Ρ, ΠΎΡΠ΅Π½Ρ Π½ΡΠ°Π²ΠΈΡΡΡ! ΠΡΠ΄Ρ Π½Π°ΡΠ° ΡΡΡΠ΄ΠΈΡ ΠΊΡΡΠΏΠ½ΠΎΠΉ, ΠΌΡ, Π²Π΅ΡΠΎΡΡΠ½ΠΎ, ΡΠΌΠΎΠ³Π»ΠΈ Π±Ρ ΡΠ΅Π³ΡΠ»ΡΡΠ½ΠΎ ΠΎΠ±Π½ΠΎΠ²Π»ΡΡΡ Ultimate Chicken Horse, ΠΎΠ΄Π½ΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎ ΡΠ°Π±ΠΎΡΠ°Ρ Π½Π°Π΄ Π½ΠΎΠ²ΡΠΌ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠΌ. ΠΠΎ Π½Π°Ρ Π²ΡΠ΅Π³ΠΎ ΡΠ΅ΡΡΠ΅ΡΠΎ, ΠΈ ΡΡΠΎ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΡΠΆΠ΅ ΠΎΠΊΠ°Π·Π°Π»ΠΎ ΡΠ΅ΡΡΠ΅Π·Π½ΠΎΠ΅ Π²Π»ΠΈΡΠ½ΠΈΠ΅ Π½Π° ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΡ Π½Π°ΡΠ΅ΠΉ Π½ΠΎΠ²ΠΎΠΉ ΠΈΠ³ΡΡ.
Π Ρ ΠΎΡΡ ΠΌΡ ΡΠΎΠ²ΡΠ΅ΠΌ Π½Π΅ ΠΈΠΌΠ΅Π΅ΠΌ Π² Π²ΠΈΠ΄Ρ, ΡΡΠΎ ΠΏΠ΅ΡΠ΅ΡΡΠ°Π½Π΅ΠΌ Π²ΡΠΏΡΡΠΊΠ°ΡΡ Π½ΠΎΠ²ΡΠΉ ΠΊΠΎΠ½ΡΠ΅Π½Ρ Π΄Π»Ρ Ultimate Chicken Horse, Π½ΠΎ ΡΡΠΎ ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅Π΅ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ Π² ΠΎΠ±ΠΎΠ·ΡΠΈΠΌΠΎΠΌ Π±ΡΠ΄ΡΡΠ΅ΠΌ. ΠΠΎΠ½ΠΈΠΌΠ°Π΅ΠΌ, ΡΡΠΎ ΠΌΠ½ΠΎΠ³ΠΈΡ ΡΡΠΎ ΠΎΠΏΠ΅ΡΠ°Π»ΠΈΡ ΠΈ ΡΠ°Π·ΠΎΡΠ°ΡΡΠ΅Ρ, Π²Π΅Π΄Ρ Π΅ΡΠ΅ ΡΡΠΎΠ»ΡΠΊΠΎ Π²ΡΠ΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΈΠ΄ΡΠΌΠ°ΡΡ: Π½ΠΎΠ²ΡΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ, ΡΡΠΎΠ²Π½ΠΈ, ΡΠ΅ΠΆΠΈΠΌΡ ΠΈ ΠΌΠ½ΠΎΠ³ΠΎΠ΅ Π΄ΡΡΠ³ΠΎΠ΅! ΠΠ°ΠΌ ΡΠΎΠΆΠ΅ ΡΡΡΠΎΠΊ ΡΡΡΠ°ΡΠ½ΠΎΠ²Π°ΡΠΎ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ ΠΌΡ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ Π½Π° Π½Π΅ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½Π½ΡΡ ΡΠ΅ΡΡΠΈΡΠΎΡΠΈΡ.
ΠΠΎΡΠΎΡΠ΅ Π³ΠΎΠ²ΠΎΡΡ, ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ Π½Π΅ Π·Π½Π°ΡΠΈΡ, ΡΡΠΎ ΠΌΡ ΠΏΡΠ΅ΠΊΡΠ°ΡΠ°Π΅ΠΌ Π·Π°Π½ΠΈΠΌΠ°ΡΡΡΡ ΠΈΠ³ΡΠΎΠΉ. ΠΡ Π½Π΅ΠΏΡΠ΅ΠΌΠ΅Π½Π½ΠΎ Π±ΡΠ΄Π΅ΠΌ ΡΠ΄Π΅Π»ΡΡΡ Π΅ΠΉ Π²ΡΠ΅ΠΌΡ ΠΈ ΡΠΈΠ»Ρ, ΡΡΠΎΠ±Ρ ΠΎΠ½Π° ΠΊΠ°ΠΊ ΠΌΠΎΠΆΠ½ΠΎ Π΄ΠΎΠ»ΡΡΠ΅ ΠΎΡΡΠ°Π²Π°Π»Π°ΡΡ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΠΎΠΉ! ΠΠ°ΠΌ Π²ΡΠ΅ Π΅ΡΠ΅ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ Π·Π°Π²Π΅ΡΡΠΈΡΡ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΠΎΠ½Π»Π°ΠΉΠ½-Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΡ ΠΈ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΡ Π²ΡΠ±ΠΈΡΠ°ΡΡ ΡΡΠΎΠ²Π½ΠΈ Π² LevelNET, ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΡΡ ΡΠΎΠ±ΡΡΠΈΡ Π² Discord ΠΈ ΠΎΡΠ²Π΅ΡΠ°ΡΡ Π½Π° Π·Π°ΠΏΡΠΎΡΡ Π² ΡΠ»ΡΠΆΠ±Ρ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠΈ. ΠΡ Ρ ΠΎΡΠΈΠΌ, ΡΡΠΎΠ±Ρ Π²Π΅ΡΠ΅Π»ΡΠ΅ Π½Π΅ ΠΊΠΎΠ½ΡΠ°Π»ΠΎΡΡ, β ΠΈ ΡΡΠΎΠ³ΠΎ Π½Π΅ ΡΠ»ΡΡΠΈΡΡΡ, ΠΏΠΎΠΊΠ° Π΅ΡΡΡ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²ΠΎ ΠΈΠ³ΡΠΎΠΊΠΎΠ² ΠΈ ΠΌΡ ΡΠ°ΠΌΠΈ. ΠΡΠΎΠ΄ΠΎΠ»ΠΆΠ°ΠΉΡΠ΅ ΠΏΡΠΈΡΡΠ»Π°ΡΡ Π½Π°ΠΌ ΡΠ°Π½-Π°ΡΡ, ΠΈΠ΄Π΅ΠΈ ΠΈ Π·Π°ΠΌΠ΅ΡΠ°Π½ΠΈΡ Π² ΡΠ²ΡΠ·ΠΈ Ρ Ultimate Chicken Horse: ΠΎΠ½ΠΈ ΡΡΠ°Π½ΡΡ Π΄Π»Ρ Π½Π°Ρ ΠΈΡΡΠΎΡΠ½ΠΈΠΊΠΎΠΌ Π²Π΄ΠΎΡ Π½ΠΎΠ²Π΅Π½ΠΈΡ Π½Π° Π±ΡΠ΄ΡΡΠ΅Π΅!
ΠΡΠ΅ ΡΠ°Π· Π±Π»Π°Π³ΠΎΠ΄Π°ΡΠΈΠΌ Π²ΡΠ΅Ρ Π²Π°Ρ β ΠΈ Π½Π°Π΄Π΅Π΅ΠΌΡΡ, ΡΡΠΎ Π² ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΡ ΠΌΡ ΡΠΎΠΆΠ΅ ΠΎΡΠΏΡΠ°Π²ΠΈΠΌΡΡ Π²ΠΌΠ΅ΡΡΠ΅!
Game Modes
This button in the treehouse can be used to switch between gamemodes
The Game Mode is one of the game rules that can be found in the Treehouse menu. It changes the way the game is played. There are currently 4 game modes to select from.
The Rules menu also provides several options for the host to further configure the game which vary depending on the selected game mode.
Contents
Party Mode
This is the default game mode. In Party mode at the beginning of each round the so-called Party Box appears, containing several random blocks players can choose between and then place. After placement is over, the characters appear and they are able to go through the level. As soon as all contestants have reached the goal or died, points are distributed and the Party Box appears again. This process continues to repeat itself until a player wins the game or the time/round limit is reached. The winner of the game is the one who manages to reach the point limit first. If the round or time limit is reached before that, the player with the most points wins.
By default, If there are only two players playing and the Double Party Box option in the Game Rules is enabled, they will receive two boxes every round. This means that in total they are able to place just as many items as a group of four players. This mechanic can be disabled or set to be in effect even for more than two players in the game rules.
Sudden death
In the case of a simultaneous arrival at the point limit (scores need not be equal) by multiple players or an equal amount of points between them when the time/round limit is reached, sudden death is activated. In Sudden Death the players keep respawning when they die and the first one to reach the goal wins the game. There is also a one-minute time limit for them to finish. If nobody reaches the goal in time, the game will end in a draw.
Creative Mode
This game mode is very similar to Party Mode but instead of choosing from the Party Box the players can open their inventories and pick any block they want to. The decision of what to pick is not absolute in this mode as players can go back and choose something else if they change their mind. Already placed blocks may be moved instead of placing something new. It’s also possible for the host to configure the amount of blocks a player can place (or move) per round in Creative mode.
Sudden death
Creative mode has sudden death enabled as well and it works the same way as it does in Party mode.
Challenge Mode
This mode allows players to compete for the fastest completion times in custom levels which have been uploaded. For every level there are two leaderboards: One for the overall fastest time and one for the fastest time with all coins. When played with multiple players at the same time, the average of all their times will count towards special leaderboards which are separate from the singleplayer times.
Free Play
In contrast to the other three this game mode is not competitive. The players have an unlimited supply of blocks at hand and can use it to create a custom level layout for saving, uploading and playing in other modes later. While in this mode, players can also hold B (or RMB) to switch between item placement mode and level testing mode at all times. Free play mode also features a selection of exclusive permanent blocks and allows the blank level in the treehouse to be selected.
ΡΠΈΡ ΠΊΠΎΠ΄ ΡΠ»ΡΡΠΈΠΌΠ΅ΠΉΡ ΡΠΈΠΊΠ΅Π½ Ρ ΠΎΡΡ
Ultimate Chicken Horse β Cheats
Nintendo Switch
Secrets
Unlock all items, stages and characters
On the stage select screen press YYXXYYR and you will unlock everything
Know Something We Donβt?
You can submit new cheats for this game and help our users gain an edge.
Have We Been Fooled?
You can submit a problem report for any non-working or fake code in the lists above.
Game Detail
Sign Up or Log In
To use this feature, you need to be logged in to GameFAQs. Please log in or register to continue.
Games You May Like
Since his first appearance in 1986 with Alex Kidd in Miracle World, the iconic Alex Kidd makes his return to smash ro.
After mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a.
Candle is a 2D sidescrolling adventure game that uses the powerful and indie-lover engine Unity 4. Its creators descr.
Runbow Pocket takes all the fun colorful chaos of Runbow on Wii U and brings it to New Nintendo 3DS. Master Adventure.
__________
Π‘Π»ΡΡΠ°ΠΉΠ½Π°Ρ Π‘Π΅ΡΠ΅Π²Π°Ρ ΠΠ³ΡΠ°:
ΠΠ΄Π΅ Π΅ΡΡ Π½Π°Ρ Π½Π°ΠΉΡΠΈ:
ΠΡΠ°Π²ΠΈΠ»Π° ΡΠ°ΡΠ°
ΠΠΎΡΠ»Π΅Π΄Π½Π΅Π΅ Ρ ΡΠΎΡΡΠΌΠ°
ΠΎΡΠ²Π΅Ρ ΠΎΡ: udakex, Π‘Π΅Π³ΠΎΠ΄Π½Ρ, 14:27
ΠΎΡΠ²Π΅Ρ ΠΎΡ: glebkmv261, Π‘Π΅Π³ΠΎΠ΄Π½Ρ, 13:04
ΠΎΡΠ²Π΅Ρ ΠΎΡ: Angel017, ΠΡΠ΅ΡΠ°, 16:56
Parsec VS Steam Remote Play
ΠΠΎΠΌΠΎΡΡ ΠΏΡΠΈ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΠΈ
Ultimate Chicken Horse ΠΈΠ³ΡΠ°ΡΡ ΠΏΠΎ ΡΠ΅ΡΠΈ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΡ ΠΠ½Π»Π°ΠΉΠ½
ΠΠ±Π·ΠΎΡ ΠΈΠ³ΡΡ Ultimate Chicken Horse ΠΈ ΡΠ΅ΡΠ΅Π²ΠΎΠΉ ΡΠ΅ΠΆΠΈΠΌ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈΠ³ΡΡ: ΠΠ΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΡΠΌΠ°ΡΡΠ΅Π΄ΡΠ°Ρ ΠΈΠ³ΡΠ° Π² ΡΠ²ΠΎΠ΅ΠΌ ΠΆΠ°Π½ΡΠ° ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅ΡΠ° Ultimate chicken horse ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΈΡ ΡΠ΅Π±Ρ ΠΊ ΡΠ°ΠΌΡΠΌ Π½Π΅Π²Π΅ΡΠΎΡΡΠ½ΡΠΌ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠΌ Π² ΠΆΠΈΠ·Π½ΠΈ. ΠΡΡΠ΄ Π»ΠΈ ΡΡ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ» ΡΡΠΎ-ΡΠΎ Π±ΠΎΠ»Π΅Π΅ Π±Π΅Π·ΡΠΌΠ½ΠΎΠ΅, Π½ΠΎ ΠΎΠ΄Π½ΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎ ΡΠ°ΠΊΠΎΠ΅ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎΠ΅ :). ΠΠ΄Π½ΠΈΠΌ ΠΈΠ· Π³Π»Π°Π²Π½ΡΡ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠ΅ΠΉ ΠΈΠ³ΡΡ ΡΠ²Π»ΡΠ΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ Ρ ΠΊΠ°ΠΆΠ΄ΡΠΌ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ΠΌ Π·Π°ΡΡΠΆΠ°ΡΡΡΡ Π΅ΡΡ Π±ΠΎΠ»ΡΡΠΈΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎΠΌ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΡ ΡΠΌΠΎΡΠΈΠΉ ΠΎΡ ΡΠ°ΠΌΠΎΠ³ΠΎ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ° ΠΈ ΠΈΠ³ΡΠΎΠΊΠΎΠ² Π½Π° ΡΠ²ΠΎΠ΅ΠΌ ΠΏΡΡΠΈ. ULTIMATE CHICKEN HORSE ΠΏΠΎ ΡΠ΅ΡΠΈ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΡ ΡΠΆΠ΅ Π΄ΠΎΡΡΡΠΏΠ΅Π½ Π½Π° freetp.
Π―Π·ΡΠΊ Π² ΠΠ³ΡΠ΅: Π ΡΡΡΠΊΠΈΠΉ Π’Π΅ΠΊΡΡ.
ΠΠ°Π½Ρ: ΠΠΊΡΠ΅Π½Ρ, ΠΠ°Π·ΡΠ°Π»ΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ, ΠΠ½Π΄ΠΈ.
ΠΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΈΠ³ΡΠΎΠΊΠΎΠ²: 4.
ΠΠ΄ΠΈΠ½ΠΎΡΠ½Π°Ρ ΠΈΠ³ΡΠ°: ΠΠΎΡΡΡΠΏΠ½Π°.
ΠΠΠ‘Π’Π ΠΠΠΠ ΠΠΠ― Π‘ΠΠ’ΠΠΠΠ ΠΠΠ Π«:
1.1) Π‘ΠΊΠ°ΡΠ°ΡΡ ΠΈΠ³ΡΡ Ultimate Chicken Horse ΡΠΎΡΡΠ΅Π½Ρ (Π²Π΅ΡΡΠΈΡ 1.8.22)
Π‘ΠΊΠ°ΡΠ°ΡΡ Ultimate_Chicken_Horse_v1.8.022_by_Pioneer v3.torrent
ΠΠ°ΠΏΡΡΠΊ Ultimate Chicken Horse ΠΏΠΎ ΡΠ΅ΡΠΈ Π² ΠΌΡΠ»ΡΡΠΈΠΏΠ»Π΅Π΅Ρ:
2.1) ΠΠ°ΠΏΡΡΠΊΠ°Π΅ΠΌ ΠΈΠ³ΡΡ ΠΎΡ ΠΈΠΌΠ΅Π½ΠΈ Π°Π΄ΠΌΠΈΠ½Π° : \UltimateChickenHorse.exe.
3.1) ΠΠ³ΡΠ°ΡΡ ΠΠ½Π»Π°ΠΉΠ½ => Π‘ΡΠ°ΡΡ Π₯ΠΎΡΡΠΎΠΌ ΠΈΠ³ΡΡ (ΠΏΡΠΈ ΡΡΠΎΠΌ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ ΡΠ΅ΡΠ²Π΅ΡΠ°) =>
β ΠΠ΄ΡΠΌ ΡΠ»ΡΡΠ°ΠΉΠ½ΡΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ².
β ΠΠΈΠ±ΠΎ ΠΆΠΌΡΠΌ ESC => ΠΠ°ΡΠ°ΠΌΠ΅ΡΡΡ ΠΠΎΠ±Π±ΠΈ => ΠΠ°ΠΆΠΈΠΌΠ°Π΅ΠΌ Π½Π° **** ΠΈ ΠΏΠΎΠ»ΡΡΠ°Π΅ΠΌ ΠΊΠΎΠ΄, ΡΠΎΠΎΠ±ΡΠ°Π΅ΠΌ Π΅Π³ΠΎ Π΄ΡΡΠ³Ρ ΠΈ ΠΎΠ½ ΠΏΠΎΠ΄ΠΊΠ»ΡΡΠ°Π΅ΡΡΡ ΠΏΠΎ Π½Π΅ΠΌΡ.
ΠΠΎΠ΄ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΠΊ ΡΠ΅ΡΠ²Π΅ΡΠ°ΠΌ:
4.1) ΠΠ³ΡΠ°ΡΡ ΠΠ½Π»Π°ΠΉΠ½ =>
β ΠΠΎΠΈΡΠΊ ΠΈΠ³Ρ Π² ΠΎΠ±ΡΠ΅ΠΌ Π΄ΠΎΡΡΡΠΏΠ΅.
ΠΠΎΠΏ. ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΡΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ:
Movement
Contents
Jumps
This is the most essential form of movement for getting on top of or over objects and gaps. The longer the jump button is held, the higher a jump will be. The default jump height is 5 blocks.
Sprint Jump
It is possible to sprint jump from the yellow block to any of the shown blocks
The most useful type of jump is the sprint jump. Sprinting will make the controlled character move a lot faster than normal. This makes it possible to jump much further but also a little harder to control where the character lands. It is generally advised to sprint-jump unless in a special situation.
Slow Jump
Jumping without holding the sprint button is only helpful in a few scenarios. If a jump has to be very precise and is not too far away, this jump is the safer option.
Low Hop
Itβs possible to perform a jump that is as low as 1 tile by pressing the jump button very lightly and extremely quickly.
Wall Jump
Wall jumps can be used to get from one object to another that is next to it without landing on top of it or to simply climb up lone walls by pressing the jump button repeatedly while touching them. Sprinting matters while wall-jumping, as characters will bounce back further when sprinting and higher when not sprinting.
Coyote Jump
The Coyote Jump is a normal jump performed after walking off a ledge and is quite common in platformer games. It is possible because there is a small time-frame after walking off a platform during which you can still jump. This technique is mostly used to gain more horizontal range on a jump or to jump around corners.
Black Hole Jump (or Gravity Assist)
By jumping underneath the black hole the player can gain height
The gravitational pull of a black hole can be utilized to boost a playerβs jump considerably. This is a very dangerous practice however because most of the time the effect the black hole will have on the player cannot be predicted perfectly.
Two-Tile Jump
One way a player can get through two-tile jumps
When multiple objects create a two units high opening between them, this jump is required. Many players consider this a very annoying jump. Because the player model is almost exactly two units high, getting through such an opening that is not on ground level can be tricky. But normally it is just a matter of patience to succeed this jump. It is advised not to sprint when trying to wall-jump through a two-tile opening. The quick-jump (see below) makes it a lot easier to get through openings like this.
Quick-Jump
A Quick-jump is the fastest way to climb a wall and is necessary when a lethal object such as a spike ball or barbed wire is on top of a wall that has to be vaulted over. To perform a Quick-jump the player has to wall-jump without sprinting and start sprinting right after leaving the wall. This technique can also be used to get through one tile wide gaps from the bottom while wall jumping.
One-Over Jump
One-over jumps allow you to get through a one block wide gap one tile away from the wall. The best way of doing this is using quick-jumps to get into position and then using a regular wall jump without sprinting to slither through.
Wide Wall Jump
A rough depiction of the path a player has to take when performing this jump
If an object on top of a single wall extends two tiles beyond the wallβs side that has to be climbed, this technique is required. The trick is to first jump away from the wall and then go back towards it at the right moment mid-jump so one can get up by jumping off the extended ledge. It is necessary to sprint throughout the entirety of this process.
Spring Jump
A player falling for a spring jump trap
If you jump while running into a spring turned sideways, you will jump much higher. Almost as if you jumped off of a spring facing upright. This technique is not only useful for jumping higher but also for tricking other players.
Spring-boosted Wall Jump
By performing a wall jump as close to a spring as possible while having upwards momentum the player can gain a considerable boost to their jump height and distance. This only works if it is on the same level as the wall and is quite difficult to execute because it requires good precision and timing.
Extruding
A very simple extruder design utilizing a blue platform
Extruding is the art of being pushed through a small (1Γ1) opening by a moving object. It is advised for a player to crouch if they want to extrude because in some circumstances not doing this can lead to being crushed. Alternatively, the extrusion can also happen by standing on top of the object and riding it through a gap.
Sliding
Sliding is very similar to extruding. By running on a surface covered in ice and then ducking, one can slide through one tile high holes.
Crawling or Crouchwalking
While it is normally impossible to control your character while ducking, certain circumstances allow you to crawl through one tile high gaps. The game only allows you to crawl when there already is a block above your head. This can be accomplished by having an object move over your head, riding on an object, sliding or being pushed into a gap.
Wall Sliding
While a narrow miss, slow sliding can mean the difference between life and a stupid death.
Holding up or down while sliding down a wall will change the speed with which the character is moving. This allows you to dodge obstacles that you may end up hitting otherwise. Ice can mess with these tactics but not by much. The slower wall slide also helps with getting into two tiles high openings: Simply holding up and the correct direction while sliding onto it from above will make your character get into the gap.
Other
There are many other things you can do, mostly by combining some of the techniques mentioned above. This video showcases a lot of the more advanced tricks in the game:
An Introduction to Competitive Ultimate Chicken Horse