Quixel mixer что это

Quixel Mixer beta доступна бесплатно на целый год

Ещё одна свежая beta на этой неделе — Quixel Mixer. Quixel объявили, что Mixer, их софт для редактирования PBR-текстур, теперь доступен бесплатно в течение периода бета-тестирования, который продлится не менее года.

Изначально Mixer — это софт, позволяющий создавать PBR-материалы, комбинируя отсканированные текстуры, но в последнее время он стал намного интереснее, поскольку превратился в инструмент для текстурирования более общего назначения. В недавнем сообщении в блоге Quixel говорится, что целью разработки Mixer является создание обособленного «дома» для плагинов Photoshop NDO и DDO, последний из которых когда-то считался конкурентом Substance Painter.

Кроме того Quixel расширили и обновили раздел ‘Free’ библиотеки Quixel Megascans, пополнив его 50-ю новыми ассетами сверхвысокого качества (с разрешением 8K) в различных категориях и типах ассетов. Поскольку Megascans полностью интегрированы с Mixer, экономия времени пользователей обеспечена.

До сих пор Mixer был доступен только в рамках подписки на Megascans, но Quixel также объявили, что по окончании бесплатного периода бета-тестирования он будет доступен по схеме бессрочного лицензирования за $99.

Преобразовывать и экспортировать данные из онлайн-библиотеки Megascans в игровые движки и DCC можно с помощью Quixel Bridge 2018.5.

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Installing Mixer

Making your First Mix » Installing Mixer

To install Mixer, you can head over to Mixer’s web page and click ‘download for free.’ The website will automatically download an installer for your computer. *You can access all versions of Mixer available here. Once downloaded, the installer can…

Mixer Overview

Introduction » Mixer Overview

Mixer is a free and easy-to-use 3D texturing application for artists accompanied by hundreds of free Smart Materials and Megascans assets that can speed up your texturing process. Also, with free sample mixes, you can dissect and explore them to know more about the…

Learn Mixer

Introduction » Learn Mixer

Users can use this page to find Mixer’s free learning content curated by Quixel’s finest and the community. Apart from the content available here, tutorials specific to a topic will also be available on its page in the manual. *Please note that Mixer will…

Mixer Environment Variables

Advanced Installation » Mixer Environment Variables

You can activate and configure Quixel Mixer for shared machines on your network. Network installations are useful for large teams and educational institutions. If you have several devices on a network, we recommend using environment variables to set up your license.…

Advanced Installation

Advanced Installation

To install Mixer, you can head over to Mixer’s web page and click ‘download for free.’ The website will automatically download an installer for your computer. *You can access all versions of Mixer available here. Once downloaded, the installer can…

Proxy Support

Advanced Installation » Proxy Support

Mixer version 2020.1.6 and later now support proxy settings. If Mixer is being launched for the first time, the proxy setup can be found as a link at the sign-in panel’s footer. The setup dialogue box will show up three options that the user can choose…

Quick Start

Making your First Mix » Quick Start

Setting Up Your First Project When you have successfully signed in, it is time to create your first project. Once Mixer verifies your credentials, you will be prompted with the following pop-up from where you can create projects, load an existing Mix, or create a new…

References » FAQs

General Q: How do I export to Quixel Bridge? A: See Integration with Bridge for more info on setting up the two apps together. When a Mix is exported to the Local Library, it will appear in the Local Library on Bridge. Q: I can’t see tooltips. A: Enable Tool…

Select Masks to export

Feature Highlights » Mask Exports » Select Masks to export

Selecting and setting up masks to export Masks are a great way to texture assets within Mixer. However, you can leverage mask information in other DCCs too. Game engines and offline renderers have a wide array of uses for masks, allowing for quick customization of…

Activation

Making your First Mix » Activation

Now that the installation is complete and the directories are all set up, you can now fire up Mixer to start with your first mix. When running the program for the first time, Mixer will prompt you to sign in using either Epic Games or Quixel credentials. Sign-In…

Integration with Quixel Bridge

Advanced Installation » Integration with Quixel Bridge

When using Mixer in conjunction with Bridge, both applications should point to the same Local Library (“Megascans Library”). This way, the two apps can work together seamlessly, and any asset downloaded or created in one will appear in the other. This can…

Mixer’s Workflow

Introduction » Mixer’s Workflow

Assets can come in many types. Mixer currently supports surfaces, decals, brushes, imperfections, and 3D assets, both custom and the Megascans library. All five types of assets are available in the Megascans library. Custom surfaces and brushes can also be imported…

Painting

Painting

One of the key features of Mixer is that you can paint directly on the 3D models across texture sets to create your surfaces and masks. *Only Screen Space Painting is supported in Mixer. You can access the painting feature in Mixer in two different…

3D workflow

Making your First Mix » Quick Start » Workflows » 3D workflow

*See Learn Mixer for video tutorials by Quixel. We’ll cover setting up your model on this page, importing assets into Mixer, blending layers, and basic masking to create your first Mix! See Quick Start to make a new Mix with the default settings. Setting Up…

Setup

User Interface » Right Panel » Setup

The setup tab helps establish the working environment for your workflow, either 2D or 3D, and gives numerous options to customize the texturing process. The Setup Tab has 3 sections: Model Settings Texture Settings Material ID 1. Model Settings The Model…

Mask Exports

Feature Highlights » Mask Exports

Masks are an essential component for creating textures within Mixer. When used with game engines and offline renderers, these masks are vital for creating complex assets or large environments while optimizing texture memory usage or creating variations on the fly.…

Importing

Importing

To finalize the textures on a 3D model or to create unique-looking surfaces, you’ll need numerous resources brought into Mixer. This page will give an overview of what and how you can import these resources. Please note that you’ll have the option to…

Texture Sets Editor

User Interface » Menu Bar » Window » Texture Sets Editor

The Texture Set Editor expands the Texture Settings further and offers additional options to set up your model. With the inclusion of Multiple Texture Set support in Mixer, this Editor will assist you greatly in setting up your Udims or Materials based Custom Model…

Multi-Texture Set Support

Feature Highlights » Multi-Texture Set Support

When using Mixer, you can choose to import models with multiple texture sets based on either materials or UDIMs. Mixer’s user friendly and intuitive UI will help you set up all of the Texture Sets and their maps quickly and easily in just a few and short steps. Here…

Release Notes

Introduction » Release Notes

Mixer 2021.1.2 Use the Auto-Create Layer Sets feature to create one new Layer Set per Texture Set Quickly select target texture sets by pressing ‘Q’ while a Layer Set is selected Easily move or copy layers or groups to another Layer Set (existing or…

User Interface » Menu Bar » Help

The help menu groups various information such as the about window and links to documentation. About Mixer: View information about the Mixer application. View Manual: Use this to access this Manual. View Shortcuts: Shows all shortcut keys within Mixer. View…

Folder Structure

Advanced Installation » Folder Structure

Mixer creates three separate folders and utilizes subfolders to further distinguish between custom assets vs. downloaded assets. The following image gives an overview of these main folders and their subfolders. Mixer App Megascans Library Mixer Files Mixer…

Paint Mask

Masking » Paint Mask

Adding a Paint Mask to a Layer will allow you to mask out areas of the layer by painting on it using the MIxer brush tools. To add a Paint Mask, click on the paint mask icon at the bottom of the layer stack to add a paint mask to the selected layer or right-click on…

Making your First Mix

Making your First Mix

Mixer has been designed with simplicity in mind and to make impactful textures as quickly as possible. This section is a step by step guide to help you make your first Mix. You can move through the following topics to help you install mixer, discover activation and…

Welcome

Introduction » Welcome

This documentation will help you get started quickly with Mixer, understand key concepts, and familiarize yourself with the user interface. This manual has been divided into the following sections. Introduction: A quick look at Mixer, the Quixel Ecosystem, and…

Glossary

Introduction » Glossary

This page includes a variety of terms often used in Mixer. Term Definition Blending The process of putting two or more layers together. Hamburger Icon It Looks like ≡, brings up more options for a certain tool. …

Introduction

Introduction

ALL YOU NEED FOR TEXTURING IN ONE TOOL 3D TEXTURING MADE EASY Load your mesh, apply a Smart Material or two, and 3D paint the finishing touches—it’s that easy. Take creative control and define your unique look, be it stylized, photo-real, or beyond. CREATE…

Reflectance

User Interface » Right Panel » Layers » Layer Properties » Reflectance

In Mixer, the layer’s reflectance is a combined result of Albedo, Metalness, and Roughness. The reflectance can be set for all layers that have these 3 values. (Paint and Noise layers do not have reflectance). These layers have an option to select their…

Layer Properties

User Interface » Right Panel » Layers » Layer Properties

Every type of layer in Mixer has some common controls, which are listed below. Click on the links to learn more. Reflectance: Get near realistic reflectance values along with the built-in presets for different surfaces. Click on the ellipsis next to the…

User Interface » Menu Bar » File

The file menu contains quick actions for creating, saving, loading, and exporting your Mixes. New Mix: Create a New Mix. Open: Open an existing Mix. Save: Save Mix. If it is a new unsaved Mix, then Save as will call. Save as: Save the current Mix with a new…

Surface Creation

Making your First Mix » Quick Start » Workflows » Surface Creation

On this page, we’ll go through creating your first 2D Mix by blending three different materials and completely transforming their look and feel. For assistance, see Quick Start to make a new Mix with the default settings. Once the quick, initial setup is…

Masking

Masking

In Mixer, you can add a mask to a layer. A Mask is a greyscale image, which defines which areas of a layer are visible and which areas are hidden. These masks can enable a procedural workflow for even more control over your Mix. This section contains information on…

Feature Highlights

Feature Highlights

A collection of different capabilities that Mixer carries to assist you in creating your textures as intuitively and efficiently as possible. Explore the following topics to learn more about what Mixer can deliver. Multiple Texture Sets Support Smart Materials Masks…

Silent Installation

Advanced Installation » Silent Installation

Mixer can be installed using a silent or command-line installation as well. The latest installer has to be downloaded, and then the command prompt can be utilized to run the installation process. For windows, click the start button and type cmd or command prompt, and…

User Interface

User Interface

The User Interface of Mixer is divided into 3 main sections. Familiarizing with these three sections is crucial to using Mixer in its entirety. Menu Bar Left Panel Right Panel Menu Bar Located at the top – left of the application, the Menu Bar has…

Viewport

User Interface » Left Panel » Viewport

Once a new Mix is set up, you will notice the viewport taking up a prominent space on your screen. Here you can navigate around your model on which you can visualize your texturing process. By default, a Plane is loaded, and the camera is set to “3D view,”…

Performance

User Interface » Right Panel » Performance

Options in this tab allow you to control Mixer’s performance. General Viewpoint Resolution: Choose between full or half the resolution output of the viewport. Target Frame Rate: Choose between a 30FPS or 60FPS target for the viewport. High-Quality Blur:…

User Interface » Menu Bar » Edit

The Edit Menu allows you to undo/redo actions, as well as duplicate or flatten your layers. You can also access Mixer’s settings here. Undo: Undo the last action. Redo: Redo the last undo action. Duplicate Layer: Create a copy of the currently selected…

Importing Custom Surface

Importing » Importing Custom Surface

Importing Custom Surface Go to Library > Import Custom Surface. Browse to where one of your maps is located and click Open. Mixer automatically detects all the maps in the location you browse when selecting the first map on the screen below. You can disable this…

Local Library

User Interface » Left Panel » Local Library

The Local Library tab shows you all your downloaded and saved Megascans’ assets. These assets have either been downloaded directly in Mixer or from Bridge. Bridge downloads need to be placed in the correct folder as pointed out in the Folder Structure for them…

Workflows

Making your First Mix » Quick Start » Workflows

Mixer comes with powerful Surface creation and 3D texturing tools allowing you to create stunning mixes in the shortest times. Surface Creation Create tileable surfaces quickly and efficiently by using Megascans assets and the powerful masking controls within Mixer.…

PBR – Physically Based Rendering

Introduction » PBR – Physically Based Rendering

Mixer is built upon the Physically-Based Rendering (PBR) theory. Based on the PBR theory, any rendering must adhere to the energy conservation principle, be based on the microfacet surface model, and use a physically-based BRDF (bidirectional reflectance distribution…

Your First Export

Making your First Mix » Quick Start » Your First Export

By navigating to the Export tab, you can export customized maps, 3d Assets, or custom meshes of your Mix to: custom location on your disk or the local library The Export tab gives you more control over how your Mix is exported. Mixer supports multi-channel packing…

Exporting

Exporting

Once you are satisfied with your textures in Mixer, it is time to export them to another DCC for further use. Mixer’s exports are primarily driven by the Export Target, which allows you to export to two different locations, and the following topic will assist…

Layers

User Interface » Right Panel » Layers

The Layers tab is where you will spend most of your time during your texturing process. The layer stack will contain all of the layers added. Each layer can be controlled and tweaked to give you the desired results. The image below shows the default view of the Layers…

Brush Panel

Painting » Brush Panel

In Mixer, you can paint on your Mix when using a Paint Layer or a Paint Mask. When either of these is added to your Mix, a Brush Panel will appear on the left of the viewport. We will cover the Brush panel in 2 parts: Brush Panel Properties Managing your Brush…

Clamp

Masking » Procedural Masks » Modifiers » Clamp

Use this modifier to set a range for values accepted on the mask. Values outside the range will be set to the minimum or maximum. *Since Mixer supports HDR, mask values are not automatically clamped.

Advanced Texture Setup

Exporting » Advanced Texture Setup

An expansion of the Basic Export options, the Advanced Texture Setup gives you granular control over the export options by opening a separate window. You can access this panel by clicking on the ‘Advanced Texture Setup’ in the Export Tab, Textures section.…

First Look at Mixer’s UI

Making your First Mix » Quick Start » First Look at Mixer’s UI

At a glance, you will notice that the viewport occupies the major area of your screen and shows an empty plane there. The right panel by default takes you to the Setup tab and, under Model Settings, points to the Type, ‘plane.’ You can use the Type dropdown…

Solid Layer

Layer Types » Solid Layer

The Solid Layer serves as a fill layer that can also provide a starting point to apply procedural masking and painting details. By utilizing the layer properties, mask stacks, and other tools available in Mixer, the Solid Layer allows you to create your custom layer in…

Menu Bar

User Interface » Menu Bar

This section will help you familiarize yourself with the options available in the Menu Bar. Located at the top left of Mixer, the menu bar contains the following options. Navigate to each of these sections for more…

Smart Materials

Feature Highlights » Smart Materials

Smart Materials are assemblies of layers that conform, adapt, and react to the underlying surface and geometry. This also gives users the ability to quickly and easily “style swap” 3D assets by applying existing or saved smart materials on other 3D assets,…

Export to Library

Exporting » Export to Library

Mixer can export both Megascans as well as Custom Assets to the Library. Using this option, you can then use Quixel Bridge to send those assets to a DCC of your choice. The export to library option needs to be enabled by going to the Export Panel and selecting…

Online Library

User Interface » Left Panel » Online Library

The Online tab allows you to access the Megascans online library. You can sign into the online library using your Quixel/Epic Account account and directly download any new scans for your mixes. 1. Exploring Assets If there is a specific Megascan asset…

Right Panel

User Interface » Right Panel

The Right Panel contains all the settings for your project. It is comprised of layers, setup, display, performance, and export tab. By default, the setup tab is selected when starting Mixer. *You can increase or decrease the size of the panel by clicking on the…

Procedural Masks

Masking » Procedural Masks

Mixer’s procedural masks offer countless ways to help you texture your assets. Here’s a preview of how Mixer uses multiple mask components and modifiers to help you create great-looking assets. To add a mask stack to a layer * right-click* on the layer…

Library

User Interface » Menu Bar » Library

The Library Menu gives you access to importing your own surface, downloading all acquired assets, and refreshing your library data. Import Custom Surface: Import your own custom surface. See Importing Custom Surface for more details. Download All Acquired Assets:…

Blending

User Interface » Right Panel » Layers » Layer Properties » Blending

As one of Mixer’s primary methods for creating Mixes, you’ll blend between both layers and masks. Blending is the process of combining the two layers and adjusting how they interact. This page contains information on each blending mode available in…

Export

User Interface » Right Panel » Export

The last tab on the right panel is Exports and is comprised of the following main sections and sub-sections. Please note that these are contextual to the Type selected under Model Settings in the Setup tab. Some export settings are also contextual to the selected…

Layer Sets

User Interface » Right Panel » Layers » Layer Sets

Layer Sets are a collection of layers that help control which Texture Set gets affected by the layers inside. When working on 3D models in Mixer, you will notice a Layer Set exists by default. To add Layer Sets, click on the Layer Set icon located in the Layers…

Material ID Mask

Masking » Material ID Mask

Adding a Material ID Mask to a layer allows you to mask selected mesh parts. Select a layer and click the Material ID icon at the bottom of the layer stack to add a Material ID Mask to the selected layer. If your Mix has no Material ID map set up, you will have…

Save Mix

Making your First Mix » Quick Start » Save Mix

To save your Mix, go to File > Save or use the shortcut, Ctrl/CMD + S. Mixes are saved within projects, as seen in Quick Start. To save your Mix in a different location than where it was first created, go to File > Save as or use the shortcut Ctrl/CMD + Shift + S. …

Hardware Requirements

Introduction » Hardware Requirements

The following can give you an idea of the resources required to utilize Mixer. However, performance will vary significantly contingent on the complexity of your mix (number of layers, types of components used, working resolution of your mix). Space requirements are…

Paint Layer

Layer Types » Paint Layer

The Paint Layer is a powerful feature in Mixer where it allows the user to paint directly on top of the surface of a Plane or a 3D mesh. To learn more about Mixer’s painting features, please see the following video. A Paint Layer is added to the Layer Stack…

Noise Layer

Layer Types » Noise Layer

A noise layer on top of a base solid layer. The Noise Layer provides a non-destructive way to create procedural changes in height information for your projects and is easily usable through multiple parameters. Layer Properties This layer uses procedural noise to…

Asset Manager

Feature Highlights » Asset Manager

The Asset Manager is a single place to manage all your assets in your project. It is accessible through the ‘window’ option in the top bar. Whenever you create a mix, you will be using multiple assets such as surfaces or models from either the local library,…

Placement

User Interface » Right Panel » Layers » Layer Properties » Placement

The Placement Settings allow you control over your layers to move, adjust, or project them as required. For this, Mixer has three forms of placement options, which are explained below: Tiling Freeform Box Projection 1. Tiling This placement allows you to…

Viewport Controls

User Interface » Left Panel » Viewport » Viewport Controls

1. Select Preview Mesh/ Select Visible Parts This option gives you further visual clarity for both planar surfaces and 3D models. Plane While working on the default ‘Plane’ mesh (see Setup tab), this option lets the user cycle through different…

Custom Exports

Exporting » Custom Exports

When you access the export tab, the default settings will be set for custom exports. The available settings are contextual to the Type selected under Model Settings in the Setup tab. You will notice the following main sections in the Export Tab: Export…

Layer Types

Layer Types

In the Layer’s tab of the Right Panel you will notice some icons on the top and bottom of the layer stack. 1. The first seven icons at the top of the layer tab correspond to the different Mixer layer types available, as shown below. Icon Layer…

Channel Specific Controls

User Interface » Right Panel » Layers » Layer Properties » Channel Specific Controls

Mixer allows you full control over the layer’s different channels, such as Roughness, Metalness, etc. This makes layers modular and highly customizable. The Channel list below explains which control each channel provides. *You can right-click on any channel…

Flatten Mix

Feature Highlights » Flatten Mix

Flatten Mix is a helpful feature that allows you to minimize resource usage when building complex mixes. Every layer added to a mix increases the resource usage of your mix. By flattening a mix, all layers are merged into the base maps of your texture set. This frees…

Atlas Layer

Layer Types » Atlas Layer

The Atlas layer consists of real-world scanned assets from the Megascans library that serve as decals that you can mix or blend with all other layer types. You can add it by selecting a surface from the local library or by clicking the ‘Add Decal/ Atlas Layer’…

Surface Layer

Layer Types » Surface Layer

The Surface layer is a Megascan asset that can be added to the layer stack to blend with your other added layers. You can add it by selecting a surface from the Local Library or by clicking the ‘Add Surface Layer’ icon at the top of the layer…

Pattern

Masking » Procedural Masks » Components » Pattern

Create a patterned mask with a range of different shapes. The following Pattern Types are available in this component: Square Circle Checker Gradient Each type has its own settings. We’ll look at these settings collectively in the following…

Window

User Interface » Menu Bar » Window

The window menu is where you can find additional windows that allow managing and creating resources for your Mix. Asset Manager: The Asset Manager is a single place to manage all your assets in your project. Custom Export Channels: The Custom Exports Channel…

Height Frequency

User Interface » Right Panel » Layers » Layer Properties » Height Frequency

Height Frequency section allows you to increase or decrease large and finer detail of normals and displacement. Height Frequency controls only come up with Surface layer and Atlas/Decal Layer. High Frequency: Control the intensity of the finer details of the…

Shortcut Keys

References » Shortcut Keys

Tips Hover over any tool or UI element to see a relevant tooltip. Use the MMB on a color swatch to automatically match it to the average Mix color. Global Action Windows Mac Switch to Viewport tab V V Switch to…

Projection

Masking » Procedural Masks » Modifiers » Projection

Tiling Projection Modifier This modifier is used to project the mask component on the layer. Demonstration of Projection over Pattern component. Projection Type: Allows you to choose between Tiling, Freeform, and Box projection types. Repetitions X: Repeats your…

Groups

User Interface » Right Panel » Layers » Groups

You can put multiple layers into a shared parent called a Group. Expand/Collapse a group to show or hide its content. You can add a group within a group (Nested groups) up to 3 levels. Groups have opacity control and can send mask data to Custom Export Channels.…

Blend Modes

User Interface » Right Panel » Layers » Layer Properties » Blending » Blend Modes

Layer & Mask Blend Modes There are several modes to blend layers or masks. A demonstration of each of the blend modes. *When blending a mask layer, the option to blend will be enabled when there is a component above another component. Normal: Standard blending…

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